Pim Heitkamp
Hi! I’m Pim Heitkamp, a game designer with 10+ years of experience building games played by millions of players worldwide.
I’ve worked on dozens of projects, designing systems and player experiences that drive engagement, retention, and long-term success. I combine strong product thinking with hands-on design and live-ops expertise, using player data and iteration to continuously improve games after launch.
With an art background and experience leading teams, I excel at bridging design, code, and art—turning ideas into clear, shippable features that teams can execute on. I care deeply about how games feel, play, and perform in the real world.
I build experiences players love—and teams can ship.
My Work
Chimpworks
Senior Game Designer
Rider worlds (10m downloads):
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Main designer on event systems and seasonal content
- Managing and streamlining localization
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Creation of exciting obstacles
Rider (100m downloads):
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Design support
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Creation of exciting obstacles
- Events design
other projects
- Leading design and team on a new prototype
- Setting up quick tests and analyzing prototype performance.
Game House
Level & Game Designer
DElicious bed & Breakfast
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Designed 1,000+ levels
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Maintained and improved the difficulty curve and monetization using player data
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Worked on a dynamic difficulty system
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Designed 10+ obstacles
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Re-designed and improved power-ups
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Designed and helped set up a re-skin-able event system
Ziango
Designer / project owner
10+ Casual HTmL5 GAMES
- Lead designer, mentoring/coaching interns
- Creation of 500+ levels (Casual puzzle games)
- Animations
- managing sound design with freelancers
5+ GaMES MADE FOR 3RD PARTIES
- Product owner/Lead designer
- Setting up backlog, safeguarding scope, making sure needs of the clients are met and keeping them in the loop, Managing the team
30+ Hyper casual prototypes
- Creating and pitches prototype ideas
- Building and guiding Quick iterations on prototypes
- Setting up quick tests and analysing prototype performance.
Instand Games
- Lead designer
Ruby Rook Games
Founder / Designer / Artist
2 board games (in development)
- Prototyping
- Design
- Art
What I Do Best
Gameplay Design
- Designing core game mechanics and player interaction
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Creating rules, systems, and feedback that make the game fun and engaging
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Iterating on ideas through testing and refinement
Level & Puzzle design
- Designing game levels that guide player flow and exploration
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Balancing difficulty, pacing, and player challenge
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Surprising players with new twists on existing mechanics
Problem Solving
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Identifying and resolving gameplay, design, and balance issues through iteration
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Analyzing player behavior and feedback to improve mechanics and systems
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Troubleshooting design and production challenges within development constraints
Work Experience:
Jul 2022 - Present
Founder/Game designer/Artis
Ruby Rook Games, Eindhoven
Boardgame Design
Game Art
JUL 2023 - jul 2025
Senior Game Designer
Chimpworks, Eindhoven
Game Design
Live-ops
Monetization Design
MAR 2020 - jun 2022
Level & Game Designer
GameHouse, Eindhoven
Level Design (1000+ match-3 levels)
Game Design
Live-ops
UI/UX Design
FEB 2015 - FEB 2020
Game Designer & Product Owner
Ziango, Eindhoven
Game Design
Level Design
Economy Design
Project Management
2013 - 2014
Level & Game Design Intern
Spilgames, Hilversum
Game Design
Level Design