Working on level and game designs is one of the things I like doing most. Coming up with games that feel both fun and challenging seems easier than it is. By always being critical of my own work and thinking about every decision I make when creating a game design, I can provide these two things. To me it is important, that the player feels that he or she is in control and that they know what they are doing. There is nothing more satisfying than seeing people enjoy a game which I helped designing.
Having a great concept for your game is half the work but to really have a good game you will have to have an interesting level design. The flow of how the game progresses is very important. First you have to teach the player what to expect before you combine building blocks in such a way that the player is still challenged by the obstacles presented. I know that with just a few building blocks the possibilities for the setup of a level are endless and that with good level design I can still surprise people with elements they have seen many times before. For every level I design I have a reason to design it in that particular way.
If you want to see some of my work I did at my internship at SpilGames
For the very first flash game I ever made
For a 3D level I created using Unity